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What Makes an Encounter Exciting?
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<blockquote data-quote="gunderval" data-source="post: 3801866" data-attributes="member: 55919"><p><strong>Lots of Gold Above</strong></p><p></p><p>A few specific ideas, D&D worded in parts:</p><p></p><p></p><p>• More than one creature type or more than one source of danger;</p><p>• More than one reward or goal at stake, requiring choice;</p><p>• Two targets being menaced; two villains making different escapes;</p><p>• A time limit as some doom visibly approaches (overwhelming allies for foes, the descending ceiling, the ritual draws near completion);</p><p>• A time limit as some advantage or goal is imperiled (the fire gets closer to the map, the blade descends towards the sacrifice);</p><p>• Villains that trash-talk and otherwise roleplay, taunt and demonstrate that "hey PCs I can hear you talking to each other planning your actions, guess I better kill that wizard before he casts that Fly spell on the Fighter";</p><p>• Weaker "mook" foes that let the PCs show they are bad-ass, use their Cleave feats as well as the make-em-sweat scream-for-your-mommy uber-monsters.</p><p></p><p>In part this contributes to hitting the interests of all players' characters, giving everyone something to do, and making players make choices that are not predictable to the DM ~ giving the DM something to be entertained by.</p></blockquote><p></p>
[QUOTE="gunderval, post: 3801866, member: 55919"] [b]Lots of Gold Above[/b] A few specific ideas, D&D worded in parts: • More than one creature type or more than one source of danger; • More than one reward or goal at stake, requiring choice; • Two targets being menaced; two villains making different escapes; • A time limit as some doom visibly approaches (overwhelming allies for foes, the descending ceiling, the ritual draws near completion); • A time limit as some advantage or goal is imperiled (the fire gets closer to the map, the blade descends towards the sacrifice); • Villains that trash-talk and otherwise roleplay, taunt and demonstrate that "hey PCs I can hear you talking to each other planning your actions, guess I better kill that wizard before he casts that Fly spell on the Fighter"; • Weaker "mook" foes that let the PCs show they are bad-ass, use their Cleave feats as well as the make-em-sweat scream-for-your-mommy uber-monsters. In part this contributes to hitting the interests of all players' characters, giving everyone something to do, and making players make choices that are not predictable to the DM ~ giving the DM something to be entertained by. [/QUOTE]
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