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What makes an Epic Level Campaign?
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<blockquote data-quote="gothwalk" data-source="post: 52885" data-attributes="member: 2263"><p>I've just finished a high level campaign, starting a new one with some of the same characters next week. Characters are levels 26, 22 and 16 - the level 22 character benefitted from being multiclass in 2nd Ed, and the level 16 character is a new player. The original third character would be about level 24 now, had her player not moved away. (The new campaign will be the same level 26 character as a mentor and ruler of the Kingdom the campaign is based in, and three level 16 characters)</p><p></p><p>As in Longdale's experience above, the main focus of the new campaign will be become political. The basis of the last was high-epic, war among the gods, but even then, there was more politic-ing, negotiation and mystery solving (often outright problem solving) than fighting or "dice-rolling stuff", as one player rather disparagingly says. Although when it comes down to that, they do kick butt and take names - most fights are over in a matter of three rounds.</p><p></p><p>One approach I did find useful was to present "insoluble" problems - things I couldn't think of a solution to. They're high-level characters, given a little time to prepare, there's not much they can't do, so usually they were able to overcome it. In the event that they didn't, I reasoned, it'd improve the realism of the campaign. (It never happened, really... )</p><p></p><p>Drew.</p></blockquote><p></p>
[QUOTE="gothwalk, post: 52885, member: 2263"] I've just finished a high level campaign, starting a new one with some of the same characters next week. Characters are levels 26, 22 and 16 - the level 22 character benefitted from being multiclass in 2nd Ed, and the level 16 character is a new player. The original third character would be about level 24 now, had her player not moved away. (The new campaign will be the same level 26 character as a mentor and ruler of the Kingdom the campaign is based in, and three level 16 characters) As in Longdale's experience above, the main focus of the new campaign will be become political. The basis of the last was high-epic, war among the gods, but even then, there was more politic-ing, negotiation and mystery solving (often outright problem solving) than fighting or "dice-rolling stuff", as one player rather disparagingly says. Although when it comes down to that, they do kick butt and take names - most fights are over in a matter of three rounds. One approach I did find useful was to present "insoluble" problems - things I couldn't think of a solution to. They're high-level characters, given a little time to prepare, there's not much they can't do, so usually they were able to overcome it. In the event that they didn't, I reasoned, it'd improve the realism of the campaign. (It never happened, really... ) Drew. [/QUOTE]
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