Quickleaf
Legend
The Internet is filled with "top 10 d&d villains" blogs; to name a few:
http://www.toplessrobot.com/2009/06/the_10_greatest_dungeons_dragons_end_bosses.php
http://www.d20source.com/2010/03/the-5-most-bad-ass-dnd-villains
http://forum.rpg.net/showthread.php?510847-Most-Infamous-D-amp-D-Villains
Is it just that they've appeared repeatedly in official supplements? That we encountered them during our earlier gaming years and they burned themselves into our minds as kids? Or is there something in how the likes of Tharzidun, Strahd, and Bargle were designed that makes them iconic (memorable, emblematic of D&D, reviled by players everywhere)?
Do you think it's possible for new villains in D&D modules/supplements to become iconic and what would it take? Or are we stuck to recycling the same big name villains when it comes to modules, books, video games, etc?
http://www.toplessrobot.com/2009/06/the_10_greatest_dungeons_dragons_end_bosses.php
http://www.d20source.com/2010/03/the-5-most-bad-ass-dnd-villains
http://forum.rpg.net/showthread.php?510847-Most-Infamous-D-amp-D-Villains
Is it just that they've appeared repeatedly in official supplements? That we encountered them during our earlier gaming years and they burned themselves into our minds as kids? Or is there something in how the likes of Tharzidun, Strahd, and Bargle were designed that makes them iconic (memorable, emblematic of D&D, reviled by players everywhere)?
Do you think it's possible for new villains in D&D modules/supplements to become iconic and what would it take? Or are we stuck to recycling the same big name villains when it comes to modules, books, video games, etc?
Last edited: