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General Tabletop Discussion
*TTRPGs General
What makes an Old School Renaissance FEEL like an OSR game?
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<blockquote data-quote="nnms" data-source="post: 6262114" data-attributes="member: 83293"><p>I know it's drifting away from dungeon fantasy that often defines old school gaming, but I would highly, highly recommend everyone play at least one scenario using Cthulhu Dark, a rules light system Graham Walmsley designed for testing Call/Trail of Cthulhu scenarios quickly and painlessly.</p><p></p><p><a href="http://catchyourhare.com/files/Cthulhu%20Dark.pdf" target="_blank">http://catchyourhare.com/files/Cthulhu Dark.pdf</a></p><p></p><p>From the text: </p><p></p><p>"If you fight any creature you meet, you will die. Thus, in these core rules, there are no combat rules or health levels. Instead, roll to hide or escape."</p><p></p><p>When you have a system this light and combat rules that basically amount to "all monsters kill you" you get into a very traditional OSR approach to the Cthulhu Mythos, despite this being a very, very modern game.</p></blockquote><p></p>
[QUOTE="nnms, post: 6262114, member: 83293"] I know it's drifting away from dungeon fantasy that often defines old school gaming, but I would highly, highly recommend everyone play at least one scenario using Cthulhu Dark, a rules light system Graham Walmsley designed for testing Call/Trail of Cthulhu scenarios quickly and painlessly. [URL]http://catchyourhare.com/files/Cthulhu%20Dark.pdf[/URL] From the text: "If you fight any creature you meet, you will die. Thus, in these core rules, there are no combat rules or health levels. Instead, roll to hide or escape." When you have a system this light and combat rules that basically amount to "all monsters kill you" you get into a very traditional OSR approach to the Cthulhu Mythos, despite this being a very, very modern game. [/QUOTE]
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What makes an Old School Renaissance FEEL like an OSR game?
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