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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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<blockquote data-quote="overgeeked" data-source="post: 9318156" data-attributes="member: 86653"><p>The storytelling trick that blogger is not really understanding or explaining <a href="https://www.youtube.com/watch?v=vGUNqq3jVLg" target="_blank">comes from this video</a>. </p><p></p><p>The quote is: “If the words “and then” belong between those beats, you’re [screwed]. Basically. You’ve got something pretty boring. What should happen between every beat that you’ve written down is either the word “therefore” or “but”... This happens and therefore this happens, but this happens, therefore this happens.”</p><p></p><p>What they're talking about is consequences and twists linking beats or scenes together. If there are no consequences or twists, your story is boring. On a micro scale, this is what the PbtA success ladder does. It adds consequences and twists into the story on an action-by-action scale. But you also need to do that between scenes to make the story hang together.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9318156, member: 86653"] The storytelling trick that blogger is not really understanding or explaining [URL='https://www.youtube.com/watch?v=vGUNqq3jVLg']comes from this video[/URL]. The quote is: “If the words “and then” belong between those beats, you’re [screwed]. Basically. You’ve got something pretty boring. What should happen between every beat that you’ve written down is either the word “therefore” or “but”... This happens and therefore this happens, but this happens, therefore this happens.” What they're talking about is consequences and twists linking beats or scenes together. If there are no consequences or twists, your story is boring. On a micro scale, this is what the PbtA success ladder does. It adds consequences and twists into the story on an action-by-action scale. But you also need to do that between scenes to make the story hang together. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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