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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9322022" data-attributes="member: 82106"><p>I have a different perspective, but I will just observe that I don't think anyone subscribes to an idea as weird as "only Narrativist gaming is creating a narrative" or something like that. We're far past the point of understanding the basic lay of the land. This is about agendas, what people focus on, what their primary priorities are, AS THEY PLAY. So, actually it's meaningless to talk about 'narrative games' except as played, and then RE's analytical techniques become highly useful! I understand he has some critiques of certain PbtA games later in the video. I want to get a look at that before I get into a long debate about them. However I think you're going to find that actual play experience is the acid test of what does what, and I don't know if we have really reached a point where we can discuss that yet. Or else we'd need to back up and ditch all the theory talk and just analyze actual play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9322022, member: 82106"] I have a different perspective, but I will just observe that I don't think anyone subscribes to an idea as weird as "only Narrativist gaming is creating a narrative" or something like that. We're far past the point of understanding the basic lay of the land. This is about agendas, what people focus on, what their primary priorities are, AS THEY PLAY. So, actually it's meaningless to talk about 'narrative games' except as played, and then RE's analytical techniques become highly useful! I understand he has some critiques of certain PbtA games later in the video. I want to get a look at that before I get into a long debate about them. However I think you're going to find that actual play experience is the acid test of what does what, and I don't know if we have really reached a point where we can discuss that yet. Or else we'd need to back up and ditch all the theory talk and just analyze actual play. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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