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What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)
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<blockquote data-quote="Emberashh" data-source="post: 9322417" data-attributes="member: 7040941"><p>Braunstein has the lovely distinction of revealing why the Improv Game is so inherent to all RPGs. The moment you ask people to embody <em>characters</em>, the improv game is an unavoidable consequence.</p><p></p><p>And DND was not immune to that effect, as can be revealed by Arneson's DND. But even beyond that, DND goes way farther than Braunstein did in terms of eliciting an improv game, because DND characters are more directly substantive, various, and deliberate, even in ODND, than the rudimentary and limited selection of townspeople characters of the original Braunstein. </p><p></p><p>Asking players to embody character archtypes like Knights and Wizards and Thieves, when any kid whose read a fantasy book <em>would have already pretended to be these things</em>, is just begging for an improv game to emerge, especially as these characters interact within the context of the game. </p><p></p><p>The fact that Wesely had to start improvising new rules on the spot just because of this spontaneous improv that was happening in the game should tell you something about how what I've said applies to what happened in that first game.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9322417, member: 7040941"] Braunstein has the lovely distinction of revealing why the Improv Game is so inherent to all RPGs. The moment you ask people to embody [I]characters[/I], the improv game is an unavoidable consequence. And DND was not immune to that effect, as can be revealed by Arneson's DND. But even beyond that, DND goes way farther than Braunstein did in terms of eliciting an improv game, because DND characters are more directly substantive, various, and deliberate, even in ODND, than the rudimentary and limited selection of townspeople characters of the original Braunstein. Asking players to embody character archtypes like Knights and Wizards and Thieves, when any kid whose read a fantasy book [I]would have already pretended to be these things[/I], is just begging for an improv game to emerge, especially as these characters interact within the context of the game. The fact that Wesely had to start improvising new rules on the spot just because of this spontaneous improv that was happening in the game should tell you something about how what I've said applies to what happened in that first game. [/QUOTE]
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