Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9316765" data-attributes="member: 467"><p>It would be AMAZING if we could actually talk about narrative games, and fiction first games, and play to find out games, without this sense of ownership over the language. Because as it is, I see lots of people shutting down what other people are saying just because they want to own the language and force adherence to a particular jargon. Some of you may have read enough of my posts to know that I have no love for jargon.</p><p></p><p>As it relates to this game, what we want to do is invite players to have a say in how to interpret the results of die rolls. That's it. That is the "narrative" aspect: letting players share the world building responsibility.</p><p></p><p>By making tis thing more complex it needs to be by incorporatinga bunch of bespokse, exclusionary jargon, you undermine the basic idea of the system which is simply: players are allowed to tell something of the story themselves, too. In plain English it is easy to understand and provides plenty of guidance.</p><p></p><p>Here is what I do not like about jargon: almost always, jargon is the result of some very small number of folks talking about stuff everyone has been doing for a long time, and they give it a name and call it new when it isn't anything special or new. you can see it from the very earliest days of the hobby: folks were debating literally everything we talk about now. But when we force the use of terminology, we develop an exclusionary and elitist paradigm of discussion that is completely unnecessary except the person who made up the jargon term wants to hear/read other people use it.</p><p></p><p>I legitimately believe we can talk about anything theoretical or philosophical in the RPG space without resorting to jargon, because what we as roleplayers so exists, by definition, in the space of natural language. "I want to sneak behind the guard and make my way through the gate," is the most natural thing in the world and probably the most common player statement in RPG history.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9316765, member: 467"] It would be AMAZING if we could actually talk about narrative games, and fiction first games, and play to find out games, without this sense of ownership over the language. Because as it is, I see lots of people shutting down what other people are saying just because they want to own the language and force adherence to a particular jargon. Some of you may have read enough of my posts to know that I have no love for jargon. As it relates to this game, what we want to do is invite players to have a say in how to interpret the results of die rolls. That's it. That is the "narrative" aspect: letting players share the world building responsibility. By making tis thing more complex it needs to be by incorporatinga bunch of bespokse, exclusionary jargon, you undermine the basic idea of the system which is simply: players are allowed to tell something of the story themselves, too. In plain English it is easy to understand and provides plenty of guidance. Here is what I do not like about jargon: almost always, jargon is the result of some very small number of folks talking about stuff everyone has been doing for a long time, and they give it a name and call it new when it isn't anything special or new. you can see it from the very earliest days of the hobby: folks were debating literally everything we talk about now. But when we force the use of terminology, we develop an exclusionary and elitist paradigm of discussion that is completely unnecessary except the person who made up the jargon term wants to hear/read other people use it. I legitimately believe we can talk about anything theoretical or philosophical in the RPG space without resorting to jargon, because what we as roleplayers so exists, by definition, in the space of natural language. "I want to sneak behind the guard and make my way through the gate," is the most natural thing in the world and probably the most common player statement in RPG history. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top