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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9317173" data-attributes="member: 82106"><p>This is nonsense at multiple levels. First of all, D&D is not simply an endless skirmish game of battle after battle with nothing in between. Certainly playing it that way would - at best - represent an extreme and idiosyncratic style of play. But EVEN THEN the fiction matters a whole lot! 5e (and AD&D before it) don't even have exact concepts of positioning and such, all of that is fiction. Highly fiction-dependent actions are always on the table, like "I jump onto the Dragon's back!" and they CANNOT be fully resolved without recourse to said fiction! Beyond THAT even, it is entirely possible, and common, for players to select tactics and individual opponents, initiate specific moves, etc. for reasons who's motivation is entirely rooted in fiction! This is BUILT INTO THE GAME. I mean, sure you can ignore the RP implications of being a Paladin and NOT go challenge the Black Knight to single combat, but that is EXACTLY the sort of thing the game intends!</p><p></p><p>OK, so does that mean when NASA uses Newton's methods to calculate the trajectories of spacecraft that they're wrong? No, not unless such craft fly deep into a very large gravity well, or we're interested in very minor relativistic effects (they do become relevant for GPS for instance). Just because a theory is incomplete does not make it WRONG or useless. It is perfectly reasonable to point out the limits of something, but that isn't the same as throwing it out. Nobody has thrown out Newton!</p><p></p><p>All anyone stated was that it was describing things about specific games that we play, and that we understand the play of. You aren't attacking a 'proof' of anything, you are attacking the validity of our lived experiences.</p><p></p><p>Then please explain where the flaw lies in the theory which was used as the basis of writing Apocalypse World and where the error is. Please be specific enough to have a meaningful discussion of those specifics, because details matter. I mean, if I use Newton to calculate the orbit of Mercury, yes, there's an error, but it is a SMALL error and the results are still quite useful in general, details matter!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9317173, member: 82106"] This is nonsense at multiple levels. First of all, D&D is not simply an endless skirmish game of battle after battle with nothing in between. Certainly playing it that way would - at best - represent an extreme and idiosyncratic style of play. But EVEN THEN the fiction matters a whole lot! 5e (and AD&D before it) don't even have exact concepts of positioning and such, all of that is fiction. Highly fiction-dependent actions are always on the table, like "I jump onto the Dragon's back!" and they CANNOT be fully resolved without recourse to said fiction! Beyond THAT even, it is entirely possible, and common, for players to select tactics and individual opponents, initiate specific moves, etc. for reasons who's motivation is entirely rooted in fiction! This is BUILT INTO THE GAME. I mean, sure you can ignore the RP implications of being a Paladin and NOT go challenge the Black Knight to single combat, but that is EXACTLY the sort of thing the game intends! OK, so does that mean when NASA uses Newton's methods to calculate the trajectories of spacecraft that they're wrong? No, not unless such craft fly deep into a very large gravity well, or we're interested in very minor relativistic effects (they do become relevant for GPS for instance). Just because a theory is incomplete does not make it WRONG or useless. It is perfectly reasonable to point out the limits of something, but that isn't the same as throwing it out. Nobody has thrown out Newton! All anyone stated was that it was describing things about specific games that we play, and that we understand the play of. You aren't attacking a 'proof' of anything, you are attacking the validity of our lived experiences. Then please explain where the flaw lies in the theory which was used as the basis of writing Apocalypse World and where the error is. Please be specific enough to have a meaningful discussion of those specifics, because details matter. I mean, if I use Newton to calculate the orbit of Mercury, yes, there's an error, but it is a SMALL error and the results are still quite useful in general, details matter! [/QUOTE]
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