Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9317350" data-attributes="member: 9053"><p>In your example, you ran a spontaneous AD&D game. Unless there's a lot more to this story, there's nothing inherently narrative about that. Unless you made some mechanical adjustments, the rules of AD&D aren't kind to the example characters you used. Perhaps this was largely a roleplaying/social experience, which AD&D largely did without rules, but level 1 wizards and thieves are notoriously bad at doing the things you would expect them to do in the fiction.</p><p></p><p>I've said repeatedly that you can run a narrative game in any system, but one designed for that play will have more options for the players to have agency, let the GM adjust to what the player does on the fly (again, mechanically) and have that random chance element that neither the player nor the GM have at their control. That's what a good narrative game does. You can do a lot of those things with a game like AD&D, but a game that's designed around that will have you asking "Should I let that happen? What's reasonable in this situation?" a lot less. And it will also let a less experienced GM do it. I've played Blades in the Dark with a first-time GM and while it took a bit for them to get their footing, they got it and ran a good session for us. I don't think the same thing would have happened if they wanted to accomplish the same ideas for a game with AD&D.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9317350, member: 9053"] In your example, you ran a spontaneous AD&D game. Unless there's a lot more to this story, there's nothing inherently narrative about that. Unless you made some mechanical adjustments, the rules of AD&D aren't kind to the example characters you used. Perhaps this was largely a roleplaying/social experience, which AD&D largely did without rules, but level 1 wizards and thieves are notoriously bad at doing the things you would expect them to do in the fiction. I've said repeatedly that you can run a narrative game in any system, but one designed for that play will have more options for the players to have agency, let the GM adjust to what the player does on the fly (again, mechanically) and have that random chance element that neither the player nor the GM have at their control. That's what a good narrative game does. You can do a lot of those things with a game like AD&D, but a game that's designed around that will have you asking "Should I let that happen? What's reasonable in this situation?" a lot less. And it will also let a less experienced GM do it. I've played Blades in the Dark with a first-time GM and while it took a bit for them to get their footing, they got it and ran a good session for us. I don't think the same thing would have happened if they wanted to accomplish the same ideas for a game with AD&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top