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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Celebrim" data-source="post: 9317440" data-attributes="member: 4937"><p>This is irrelevant. Brennan is quite correct that you can play in the open spaces of a system.</p><p></p><p></p><p></p><p>Let's be quite clear. I picked nothing about the characters. And I don't think being a protagonist has anything to do with how powerful you are.</p><p></p><p></p><p></p><p>I totally disagree. I would have had to change from 1e AD&D to get actual narrativist play. I had plenty of tools for giving players agency or protagonizing players or telling a story in 1e AD&D, but at the time I didn't even have the knowledge to consider alternative approaches to play. There were some games out there that were experimenting in that space, but neither the player nor me as the GM had the slightest clue about that. The way that 1e AD&D shares narrative control is just fundamentally different than what would be necessary for Nar play, and I'd never considered getting away from "fortune in the middle" as a means of play. That you could do fortune closer to the beginning or closer to the end wasn't something I'd even considered. Because of that, the sort of stake setting behavior that we might test in a nar game is dysfunctional in 1e AD&D because we don't have a means of regulating or testing those stakes. We have the means to test propositions not stakes. Shared narrative authority isn't something 1e AD&D really does. It can happen through a call, but the player doesn't any real currency to spend to make it happen (unless you consider spells a sort of narrative currency but that's I think we can agree not what we typically think of here).</p><p></p><p></p><p></p><p>Nope. I respect that you have a preference and have fun with it but mine isn't for systems that define all actions as moves.</p><p></p><p>Fundamentally, I'm not even sure you have any idea what narrativist play actually is. What it seems you and others are really saying is "Narrative play isn't dysfunctional play" and also "Games are likely to be less dysfunctional in the games that I consider narrative games."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9317440, member: 4937"] This is irrelevant. Brennan is quite correct that you can play in the open spaces of a system. Let's be quite clear. I picked nothing about the characters. And I don't think being a protagonist has anything to do with how powerful you are. I totally disagree. I would have had to change from 1e AD&D to get actual narrativist play. I had plenty of tools for giving players agency or protagonizing players or telling a story in 1e AD&D, but at the time I didn't even have the knowledge to consider alternative approaches to play. There were some games out there that were experimenting in that space, but neither the player nor me as the GM had the slightest clue about that. The way that 1e AD&D shares narrative control is just fundamentally different than what would be necessary for Nar play, and I'd never considered getting away from "fortune in the middle" as a means of play. That you could do fortune closer to the beginning or closer to the end wasn't something I'd even considered. Because of that, the sort of stake setting behavior that we might test in a nar game is dysfunctional in 1e AD&D because we don't have a means of regulating or testing those stakes. We have the means to test propositions not stakes. Shared narrative authority isn't something 1e AD&D really does. It can happen through a call, but the player doesn't any real currency to spend to make it happen (unless you consider spells a sort of narrative currency but that's I think we can agree not what we typically think of here). Nope. I respect that you have a preference and have fun with it but mine isn't for systems that define all actions as moves. Fundamentally, I'm not even sure you have any idea what narrativist play actually is. What it seems you and others are really saying is "Narrative play isn't dysfunctional play" and also "Games are likely to be less dysfunctional in the games that I consider narrative games." [/QUOTE]
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