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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="aramis erak" data-source="post: 9317456" data-attributes="member: 6779310"><p>To me, a Narrative RPG is one where either</p><ul> <li data-xf-list-type="ul">everything is to be set aside for story concerns, plus both<ul> <li data-xf-list-type="ul">The mechanics are minimal</li> <li data-xf-list-type="ul">there are explicit modifiers for good and bad narrations instead of simulation.</li> </ul></li> <li data-xf-list-type="ul">the mechanics are about who gets to narrate the ongoing action (eg: Fiasco)</li> <li data-xf-list-type="ul">the mechanics are about who decides success or failure and who gets to modify that (eg: Houses of the Blooded)</li> </ul><p>I don't consider the draft of Daggerheart I looked at very much a narrative game. It has some concessions to narrativism as defined in the original System Matters article, and is very much encouraging a "story now" approach, but "story now" ≠ Narrativist. They're related, of course, but not the same.</p><p>If anything, what was in the 1.3 draft looks very NeoTrad, and in play will get a mixture of approaches to it.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9317456, member: 6779310"] To me, a Narrative RPG is one where either [LIST] [*]everything is to be set aside for story concerns, plus both [LIST] [*]The mechanics are minimal [*]there are explicit modifiers for good and bad narrations instead of simulation. [/LIST] [*]the mechanics are about who gets to narrate the ongoing action (eg: Fiasco) [*]the mechanics are about who decides success or failure and who gets to modify that (eg: Houses of the Blooded) [/LIST] I don't consider the draft of Daggerheart I looked at very much a narrative game. It has some concessions to narrativism as defined in the original System Matters article, and is very much encouraging a "story now" approach, but "story now" ≠ Narrativist. They're related, of course, but not the same. If anything, what was in the 1.3 draft looks very NeoTrad, and in play will get a mixture of approaches to it. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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