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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9317487" data-attributes="member: 82106"><p>Look, I cut and pasted my definition of 'protagonist' straight from the header of the wikipedia entry, and it fairly well agrees with several dictionary entries that also came up when I did that. So, your a) doesn't fly, I'm using a perfectly well-established definition. b) since it was RE and co who used the term in the context of defining narrativist play (which is topical to this thread) and did so in a way very close to the definition I posted, I again call you on this. c) huh? 'Most Narr games' includes games like DitV/BitD/AW/DW for which my definition of 'protagonist' is perfectly fine! d) I am not 'insulting' anyone. You seem to be absolutely determined to take offense at any suggestion that some games don't have certain features, or are poorly suited for certain things. Sorry, this is a viewpoint that AT LEAST 50% of all posters on EW share with me.</p><p></p><p>And I didn't quibble about your characters and if they could be protagonists at all. I simply observed that 1e AD&D is not a game that is very good at making it easy to do that effectively.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9317487, member: 82106"] Look, I cut and pasted my definition of 'protagonist' straight from the header of the wikipedia entry, and it fairly well agrees with several dictionary entries that also came up when I did that. So, your a) doesn't fly, I'm using a perfectly well-established definition. b) since it was RE and co who used the term in the context of defining narrativist play (which is topical to this thread) and did so in a way very close to the definition I posted, I again call you on this. c) huh? 'Most Narr games' includes games like DitV/BitD/AW/DW for which my definition of 'protagonist' is perfectly fine! d) I am not 'insulting' anyone. You seem to be absolutely determined to take offense at any suggestion that some games don't have certain features, or are poorly suited for certain things. Sorry, this is a viewpoint that AT LEAST 50% of all posters on EW share with me. And I didn't quibble about your characters and if they could be protagonists at all. I simply observed that 1e AD&D is not a game that is very good at making it easy to do that effectively. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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