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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Neonchameleon" data-source="post: 9317746" data-attributes="member: 87792"><p>I've spun off from this thread into <a href="https://www.enworld.org/threads/what-makes-an-ttrpg-a-narrative-game-apocalypse-world-discussion.703686/" target="_blank">one about Apocalypse World</a>. Although has anyone had anything significant to say about Daggerheart after the first page.</p><p></p><p></p><p>System matters - but it comes third behind group and DM.</p><p></p><p>Comparing what was a year ago my Apocalypse World and D&D groups (currently playing Stonetop and my 4e retroclone respectively as both campaigns finished) I would absolutely call the AW group more character driven than the 4e one - but I picked the system to match the players. If they were to swap systems the main thing that would happen would be that both groups would have a much worse time as the PbtA group would hate the sheer volume of spells and Stuff that doesn't help them play what they think the fun part is while getting in the way, and at least two and possibly three of the D&D group would feel they were losing control of their own characters. And I'd be fighting both systems much more to give the players the experiences they want.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9317746, member: 87792"] I've spun off from this thread into [URL='https://www.enworld.org/threads/what-makes-an-ttrpg-a-narrative-game-apocalypse-world-discussion.703686/']one about Apocalypse World[/URL]. Although has anyone had anything significant to say about Daggerheart after the first page. System matters - but it comes third behind group and DM. Comparing what was a year ago my Apocalypse World and D&D groups (currently playing Stonetop and my 4e retroclone respectively as both campaigns finished) I would absolutely call the AW group more character driven than the 4e one - but I picked the system to match the players. If they were to swap systems the main thing that would happen would be that both groups would have a much worse time as the PbtA group would hate the sheer volume of spells and Stuff that doesn't help them play what they think the fun part is while getting in the way, and at least two and possibly three of the D&D group would feel they were losing control of their own characters. And I'd be fighting both systems much more to give the players the experiences they want. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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