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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9318018" data-attributes="member: 82106"><p>The difference is far more than just providing some variation based on backstory. The essence of a game like AW is that everything in play flows from who the characters are. It's not even possible to write an AW 'module'. This is what I mean when I say that, fundamentally, a game of AW doesn't even exist without the PCs, it's built around them. Now, [USER=4937]@Celebrim[/USER] SEEMS to be insisting that some D&D game is built this way. Obviously I can't really analyze that since I haven't seen it. All I can observe is that D&D is ill-suited to this sort of usage. I have seen plenty of D&D games where GMs often produce elements in response to player input. I have never seen one that ran like a proper AW/DW game. And Celebrim's characterization of playing DW raises huge red flags.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9318018, member: 82106"] The difference is far more than just providing some variation based on backstory. The essence of a game like AW is that everything in play flows from who the characters are. It's not even possible to write an AW 'module'. This is what I mean when I say that, fundamentally, a game of AW doesn't even exist without the PCs, it's built around them. Now, [USER=4937]@Celebrim[/USER] SEEMS to be insisting that some D&D game is built this way. Obviously I can't really analyze that since I haven't seen it. All I can observe is that D&D is ill-suited to this sort of usage. I have seen plenty of D&D games where GMs often produce elements in response to player input. I have never seen one that ran like a proper AW/DW game. And Celebrim's characterization of playing DW raises huge red flags. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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