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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Autumnal" data-source="post: 9318289" data-attributes="member: 6671663"><p><em>raises hand</em></p><p></p><p>I don’t dislike everything about narrativism, but I dislike some elements of it as a set of assumptions. I like longer term play, with frequent stretches of emotionally “cool”, low-intensity play focused on slices of life rather than putting something significant at stake; I’m really far from convinced that the Egri-ish approach to premises is as universally productive as its fans think (recognizing that this puts me opposite a bunch of writers whom I readily recognize as great - it’s work in progress); I have roughly equal fondness for creation on the fly and for exploring a setting previously made up. </p><p></p><p>Hence my fondness for HeroQuest and Fate Accelerated over Apocalypse World and lots of its progeny. But then again, Ironsworn and Starforged have become two of my favorite games ever. Some of it is that playing solo creates some distinctive needs and opportunities. Some of it is that it’s not twenty years ago. Part of it is that style is also part of system and system matters. And part of it, for sure, is that I’m not at all consistent about this stuff, and would rather have more happy gaming than consistency. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Autumnal, post: 9318289, member: 6671663"] [I]raises hand[/I] I don’t dislike everything about narrativism, but I dislike some elements of it as a set of assumptions. I like longer term play, with frequent stretches of emotionally “cool”, low-intensity play focused on slices of life rather than putting something significant at stake; I’m really far from convinced that the Egri-ish approach to premises is as universally productive as its fans think (recognizing that this puts me opposite a bunch of writers whom I readily recognize as great - it’s work in progress); I have roughly equal fondness for creation on the fly and for exploring a setting previously made up. Hence my fondness for HeroQuest and Fate Accelerated over Apocalypse World and lots of its progeny. But then again, Ironsworn and Starforged have become two of my favorite games ever. Some of it is that playing solo creates some distinctive needs and opportunities. Some of it is that it’s not twenty years ago. Part of it is that style is also part of system and system matters. And part of it, for sure, is that I’m not at all consistent about this stuff, and would rather have more happy gaming than consistency. :) [/QUOTE]
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