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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Neonchameleon" data-source="post: 9318504" data-attributes="member: 87792"><p>At risk of opening an old discussion losing hp doesn't mean you are hurt other than as action movie cosmetic damage. You are 100% as able to do Stuff after losing hp if still above 0 as you were before, and you recover in sporting event recovery times not in wound recovery times. I'd argue hit points are the biggest meta-currency in the history of RPGs.</p><p></p><p>In most non-D&D games there's a death spiral. Apocalypse World avoids this but a PC who takes injury also rolls the Harm move; getting hurt has actual and unpredictable concrete consequences. And injury only heals naturally at up to 2 harm; 3 harm is stable, and 4-6 are various degrees of debilitated and dying.</p><p></p><p style="margin-left: 20px"><em>When you suffer harm, roll+harm suffered (after armor, if you’re wearing any). On a 10+, the MC can choose 1:</em></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><em><em>You’re out of action: unconscious, trapped, incoherent or panicked.</em></em></li> <li data-xf-list-type="ul"><em><em>It’s worse than it seemed. Take an additional 1-harm.</em></em></li> <li data-xf-list-type="ul"><em><em>Choose 2 from the 7–9 list below.</em></em></li> </ul> <p style="margin-left: 20px"><em>On a 7–9, the MC can choose 1:</em></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"><em><em>You lose your footing.</em></em></li> <li data-xf-list-type="ul"><em><em>You lose your grip on whatever you’re holding.</em></em></li> <li data-xf-list-type="ul"><em><em>You lose track of someone or something you’re attending to.</em></em></li> <li data-xf-list-type="ul"><em><em>You miss noticing something important.</em></em></li> </ul> <p style="margin-left: 20px"><em>On a miss, the MC can nevertheless choose something from the 7–9 list above. If she does, though, it’s instead of some of the harm you’re suffering, so you take -1harm.</em></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9318504, member: 87792"] At risk of opening an old discussion losing hp doesn't mean you are hurt other than as action movie cosmetic damage. You are 100% as able to do Stuff after losing hp if still above 0 as you were before, and you recover in sporting event recovery times not in wound recovery times. I'd argue hit points are the biggest meta-currency in the history of RPGs. In most non-D&D games there's a death spiral. Apocalypse World avoids this but a PC who takes injury also rolls the Harm move; getting hurt has actual and unpredictable concrete consequences. And injury only heals naturally at up to 2 harm; 3 harm is stable, and 4-6 are various degrees of debilitated and dying. [INDENT][I]When you suffer harm, roll+harm suffered (after armor, if you’re wearing any). On a 10+, the MC can choose 1:[/I][/INDENT] [INDENT][LIST] [*][I][I]You’re out of action: unconscious, trapped, incoherent or panicked.[/I][/I] [*][I][I]It’s worse than it seemed. Take an additional 1-harm.[/I][/I] [*][I][I]Choose 2 from the 7–9 list below.[/I][/I] [/LIST][/INDENT] [INDENT][I]On a 7–9, the MC can choose 1:[/I][/INDENT] [INDENT][LIST] [*][I][I]You lose your footing.[/I][/I] [*][I][I]You lose your grip on whatever you’re holding.[/I][/I] [*][I][I]You lose track of someone or something you’re attending to.[/I][/I] [*][I][I]You miss noticing something important.[/I][/I] [/LIST][/INDENT] [INDENT][I]On a miss, the MC can nevertheless choose something from the 7–9 list above. If she does, though, it’s instead of some of the harm you’re suffering, so you take -1harm.[/I][/INDENT] [/QUOTE]
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