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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Campbell" data-source="post: 9318694" data-attributes="member: 16586"><p>I could cut through the bravado in this post with a knife.</p><p></p><p>Wanting a different arrangement of GM responsibilities and set of authorities is not caused by some sort of abuse. It's just about wanting a different sort of play experience. This sort of <em>indie RPGs as a response to bad experiences</em> trope is kind of sad. I have no idea why this notion tends to get trotted out again and again. If your concern was abusive GMs, I think it would be immensely silly to play in games that provide GMs with the sort of latitude a game like Apocalypse Keys or Masks gives to its GMs.</p><p></p><p>I run these games when I want a focus on player characters' personal struggles. That's it. I don't view the GM Move cycle anymore limiting than you view specific enumerated spells or super-powers. It's just part of playing a damn game that lets me take a more active role instead of sitting back as a neutral arbiter.</p><p></p><p>Can we let this you must have been abused or need your hand-held BS just wither on the damn vine?</p></blockquote><p></p>
[QUOTE="Campbell, post: 9318694, member: 16586"] I could cut through the bravado in this post with a knife. Wanting a different arrangement of GM responsibilities and set of authorities is not caused by some sort of abuse. It's just about wanting a different sort of play experience. This sort of [I]indie RPGs as a response to bad experiences[/I] trope is kind of sad. I have no idea why this notion tends to get trotted out again and again. If your concern was abusive GMs, I think it would be immensely silly to play in games that provide GMs with the sort of latitude a game like Apocalypse Keys or Masks gives to its GMs. I run these games when I want a focus on player characters' personal struggles. That's it. I don't view the GM Move cycle anymore limiting than you view specific enumerated spells or super-powers. It's just part of playing a damn game that lets me take a more active role instead of sitting back as a neutral arbiter. Can we let this you must have been abused or need your hand-held BS just wither on the damn vine? [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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