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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Emberashh" data-source="post: 9318790" data-attributes="member: 7040941"><p>The conclusion pops up so consistently because when certain folks try so very hard to justify and prove the value of their preferred design, they inevitably drift into arguments that, intentionally or not, point to the tyrant GM.</p><p></p><p>Its hard not to see that as the root issue when arguments start talking about being "de-protagonized" if the GM isn't sharing any overt amount of narrative control.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9318790, member: 7040941"] The conclusion pops up so consistently because when certain folks try so very hard to justify and prove the value of their preferred design, they inevitably drift into arguments that, intentionally or not, point to the tyrant GM. Its hard not to see that as the root issue when arguments start talking about being "de-protagonized" if the GM isn't sharing any overt amount of narrative control. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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