Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9318800" data-attributes="member: 82106"><p>Spoken like Gygax himself! lol. YOU may only understand how to approach it that way, but even a basic perusal of the Dungeon World rules, for example, will disabuse you of this notion.</p><p></p><p>Again, the ghost of Gary rises over EnWorld! Actually read Dungeon World, and actually play it, according to its principles. There's no excess GM power being pimped around by players begging to have what they want. They are getting FED WHAT THEY ASK FOR, in the form of highly thematic, directly relevant, highly fantastic, and challenging content! If that is NOT happening, then the GM is not listening to the game designers.</p><p></p><p>You can do this sort of story in Blades, or DW, using the principles outlined and the mechanics supplied, moves, clocks, dangers, etc. In neither game is it forbidden for the GM to prepare SOME facts where required either. Certainly DW particularly talks about this, but BitD has detailed faction descriptions, locations, etc. Certainly the intent is that the GM either use them or invent other ones that are relevant and useful. It is simply done with a view as to how this all ties into the player's evinced concerns, and generally there's an avoidance of over specifying too many details.</p><p></p><p>So, it is fine, you can dislike whatever kinds of play you want to dislike, and nobody has a right to impose on your preferences. That doesn't make the types of play that you dislike non-existent or lacking in positive character. Why do you insist on trash-talking stuff you don't like?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9318800, member: 82106"] Spoken like Gygax himself! lol. YOU may only understand how to approach it that way, but even a basic perusal of the Dungeon World rules, for example, will disabuse you of this notion. Again, the ghost of Gary rises over EnWorld! Actually read Dungeon World, and actually play it, according to its principles. There's no excess GM power being pimped around by players begging to have what they want. They are getting FED WHAT THEY ASK FOR, in the form of highly thematic, directly relevant, highly fantastic, and challenging content! If that is NOT happening, then the GM is not listening to the game designers. You can do this sort of story in Blades, or DW, using the principles outlined and the mechanics supplied, moves, clocks, dangers, etc. In neither game is it forbidden for the GM to prepare SOME facts where required either. Certainly DW particularly talks about this, but BitD has detailed faction descriptions, locations, etc. Certainly the intent is that the GM either use them or invent other ones that are relevant and useful. It is simply done with a view as to how this all ties into the player's evinced concerns, and generally there's an avoidance of over specifying too many details. So, it is fine, you can dislike whatever kinds of play you want to dislike, and nobody has a right to impose on your preferences. That doesn't make the types of play that you dislike non-existent or lacking in positive character. Why do you insist on trash-talking stuff you don't like? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top