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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9319009" data-attributes="member: 82106"><p>Well, [USER=7040941]@Emberashh[/USER] mentioned 'side adventures' in his last post in reference to some mechanics in his system. What it really impelled me to ask is "where did the MAIN ADVENTURE come from?" Because this is the beating heart of the question. Narrativist play, in the Edwardsian/Bakerian sense entirely eschews the concept of 'main adventure'. </p><p></p><p>Well, to tie it back to the OP, this is what I would look for: Does Daggerheart model play on a model in which a 'content supplier' supplies a core set of elements independent of, and usually pregenerated before the creation of, the PCs? If so, then it is PROBABLY not a Narrativist system, though it certainly could incorporate certain aspects of such systems. </p><p></p><p>This was also why I rejected Emberassh's assertion that there are Dungeon World adventures, or not that they don't exist, but that they represent anything that relates to DW as its designers envisaged it, based on reading and playing the text.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9319009, member: 82106"] Well, [USER=7040941]@Emberashh[/USER] mentioned 'side adventures' in his last post in reference to some mechanics in his system. What it really impelled me to ask is "where did the MAIN ADVENTURE come from?" Because this is the beating heart of the question. Narrativist play, in the Edwardsian/Bakerian sense entirely eschews the concept of 'main adventure'. Well, to tie it back to the OP, this is what I would look for: Does Daggerheart model play on a model in which a 'content supplier' supplies a core set of elements independent of, and usually pregenerated before the creation of, the PCs? If so, then it is PROBABLY not a Narrativist system, though it certainly could incorporate certain aspects of such systems. This was also why I rejected Emberassh's assertion that there are Dungeon World adventures, or not that they don't exist, but that they represent anything that relates to DW as its designers envisaged it, based on reading and playing the text. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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