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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Emberashh" data-source="post: 9319404" data-attributes="member: 7040941"><p>It will never not be amusing to see people who take great issue with these kinds of games be completely perplexed by the idea of free form roleplay. </p><p></p><p>Its honestly kind of sad, because it tells me you folks have never actually been fully immersed into a gameworld. One of my fond memories of those sessions is me, as Mr. Archibald, having an intense philosophical debate on Trotsky's assassination with my friend as the singularly named Pavel. All while we trod around this crappy old house completely lost in the atmosphere the Keeper was conveying, while we all get lost in the roleplay. </p><p></p><p>Like, have ya'll never played these games and not had entire sessions just be straight up roleplay? Sessions where you never touched a single die? </p><p></p><p>Sad.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9319404, member: 7040941"] It will never not be amusing to see people who take great issue with these kinds of games be completely perplexed by the idea of free form roleplay. Its honestly kind of sad, because it tells me you folks have never actually been fully immersed into a gameworld. One of my fond memories of those sessions is me, as Mr. Archibald, having an intense philosophical debate on Trotsky's assassination with my friend as the singularly named Pavel. All while we trod around this crappy old house completely lost in the atmosphere the Keeper was conveying, while we all get lost in the roleplay. Like, have ya'll never played these games and not had entire sessions just be straight up roleplay? Sessions where you never touched a single die? Sad. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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