Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 9319588" data-attributes="member: 16586"><p>This thread be like...</p><p>[MEDIA=youtube]j8rlwatCZP0[/MEDIA]</p><p></p><p>Basically, instead of liking the things you like, and playing games well suited to the things you like, you should instead like the things I like and play exclusively in the way like.</p><p></p><p>At the end of the day not every game needs to be for everyone and even for a particular person all the time. Roleplaying games are as varied and rich as any category. We should not feel sad for other people if they are into other stuff or for ourselves if game designers make games that don't interest us.</p><p></p><p>Apocalypse World is a frenetic game that places pressure on player characters to manage a variety of threats and tests their commitment to one another. It snowballs. It doesn't do more meandering sorts of play well. The same can be said for more traditional games not doing frenetic well at all. That's fine. When I want what Monsterhearts has to offer I reach for it. When something that is slower developing and/or less focused on character's social relationships and emotions I reach for them. When my group wanted something more in between for our Vampire game we made a hack that brought in some more conflict-resolution oriented mechanics to more traditional long form play.</p><p></p><p>I know when I spoke about protagonism in the context of roleplaying I do mean in the context of a character whose concerns are the driving force behind what happens. My primary interest in roleplaying games, both indie and traditional, has always been about play that revolves around the concerns of the player characters. I have no interest in being a world keeper or playing in a sandbox. I want the sort of play where my character is deeply embedded in the fabric of the game's setting, and I don't want to play for years to get to what I consider the good stuff. Same on the side of the screen - I want to hit the ground running.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9319588, member: 16586"] This thread be like... [MEDIA=youtube]j8rlwatCZP0[/MEDIA] Basically, instead of liking the things you like, and playing games well suited to the things you like, you should instead like the things I like and play exclusively in the way like. At the end of the day not every game needs to be for everyone and even for a particular person all the time. Roleplaying games are as varied and rich as any category. We should not feel sad for other people if they are into other stuff or for ourselves if game designers make games that don't interest us. Apocalypse World is a frenetic game that places pressure on player characters to manage a variety of threats and tests their commitment to one another. It snowballs. It doesn't do more meandering sorts of play well. The same can be said for more traditional games not doing frenetic well at all. That's fine. When I want what Monsterhearts has to offer I reach for it. When something that is slower developing and/or less focused on character's social relationships and emotions I reach for them. When my group wanted something more in between for our Vampire game we made a hack that brought in some more conflict-resolution oriented mechanics to more traditional long form play. I know when I spoke about protagonism in the context of roleplaying I do mean in the context of a character whose concerns are the driving force behind what happens. My primary interest in roleplaying games, both indie and traditional, has always been about play that revolves around the concerns of the player characters. I have no interest in being a world keeper or playing in a sandbox. I want the sort of play where my character is deeply embedded in the fabric of the game's setting, and I don't want to play for years to get to what I consider the good stuff. Same on the side of the screen - I want to hit the ground running. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top