Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9319689" data-attributes="member: 7040941"><p>The point I'm making when I say that a gameworld <em>has</em> to exist is that gameworlds facilitate what games in the agregate are about: interaction. </p><p></p><p>You can minimize the gameworld, often to the point where it isn't recognizable as itself (especially when we consider physical games like sports or board games), but that doesn't change that it still must exist, or there is no interaction, and what we're talking about is no longer a game. </p><p></p><p>In RPGs, as I've noted, they all share a core narrative improv game. In improv games, the gameworld is referred to as a Scene, and it, like in all other games, will and must always exist, because its an immutable part of how you interact with the game's mechanics. </p><p></p><p>Improv gameworlds can often be as simple as an implied backdrop, but can also readily elaborate into things we could even call similar to a video game's gameworld. </p><p></p><p>In more typical RPGs, that is what we see, with many game rules facilitating a more elaborate and concrete gameworld for other players to interact with.</p><p></p><p>This, I'll add, is part and parcel to why I say the Rules of a game are just as much an improv player as the GM and the colloquial Players are. They contribute to the improv game via the same basic mechanics, and in turn add to the overall narrative of the game experience as it continues.</p><p></p><p>This is why RPGs are <em>not</em> just conversations.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9319689, member: 7040941"] The point I'm making when I say that a gameworld [I]has[/I] to exist is that gameworlds facilitate what games in the agregate are about: interaction. You can minimize the gameworld, often to the point where it isn't recognizable as itself (especially when we consider physical games like sports or board games), but that doesn't change that it still must exist, or there is no interaction, and what we're talking about is no longer a game. In RPGs, as I've noted, they all share a core narrative improv game. In improv games, the gameworld is referred to as a Scene, and it, like in all other games, will and must always exist, because its an immutable part of how you interact with the game's mechanics. Improv gameworlds can often be as simple as an implied backdrop, but can also readily elaborate into things we could even call similar to a video game's gameworld. In more typical RPGs, that is what we see, with many game rules facilitating a more elaborate and concrete gameworld for other players to interact with. This, I'll add, is part and parcel to why I say the Rules of a game are just as much an improv player as the GM and the colloquial Players are. They contribute to the improv game via the same basic mechanics, and in turn add to the overall narrative of the game experience as it continues. This is why RPGs are [I]not[/I] just conversations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top