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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Emberashh" data-source="post: 9319775" data-attributes="member: 7040941"><p>I'm sorry to break it to you, but you <em>are</em> describing a sandbox. I don't know what the apprehension is over that, but it is what you're talking about.</p><p></p><p></p><p></p><p>On the contrary, I don't think video game design is being taken seriously at all in the tabletop space, and thats a prejudice that keeps the hobby niche and offputting to a lot of people.</p><p></p><p>And also why much of the video game world considers TTRPG theory a complete joke.</p><p></p><p></p><p>I find with a lot of RPG complaints, a lot of whats lacking is procedure. Far too much of how these games play is still implied and taught from person to person (see, the improv game) and you can solve a lot of games problems just by adding in more procedure.</p><p></p><p>When done well, it doesn't get in the way of roleplaying, it can only enhance it. You can get too obtuse and intrusive with it, however, and thats a discussion worth sinking some teeth into. As I've related, Im always trying to find ways to make gameplay indistinguishable from roleplay, as I think thats the peak of doing procedure well.</p><p></p><p></p><p></p><p>I believe you'll find that's been going back and forth here pretty consistently not just in this topic, but everytime the usual suspects on either side of the debate get together to argue for a week.</p><p></p><p>But I also wasn't saying being a narrative min-maxer is a flaw. Its just a weird thing that only just then occured to me, that, in hindsight, actually explains a lot about how you folks think and why you prefer the things you do.</p><p></p><p>I would be very curious to get a census on how much you folks enjoy things like the long, meandering descriptions of Tolkien or something dense like Hemingway.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9319775, member: 7040941"] I'm sorry to break it to you, but you [I]are[/I] describing a sandbox. I don't know what the apprehension is over that, but it is what you're talking about. On the contrary, I don't think video game design is being taken seriously at all in the tabletop space, and thats a prejudice that keeps the hobby niche and offputting to a lot of people. And also why much of the video game world considers TTRPG theory a complete joke. I find with a lot of RPG complaints, a lot of whats lacking is procedure. Far too much of how these games play is still implied and taught from person to person (see, the improv game) and you can solve a lot of games problems just by adding in more procedure. When done well, it doesn't get in the way of roleplaying, it can only enhance it. You can get too obtuse and intrusive with it, however, and thats a discussion worth sinking some teeth into. As I've related, Im always trying to find ways to make gameplay indistinguishable from roleplay, as I think thats the peak of doing procedure well. I believe you'll find that's been going back and forth here pretty consistently not just in this topic, but everytime the usual suspects on either side of the debate get together to argue for a week. But I also wasn't saying being a narrative min-maxer is a flaw. Its just a weird thing that only just then occured to me, that, in hindsight, actually explains a lot about how you folks think and why you prefer the things you do. I would be very curious to get a census on how much you folks enjoy things like the long, meandering descriptions of Tolkien or something dense like Hemingway. [/QUOTE]
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