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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9319862" data-attributes="member: 82106"><p>I see, it was somewhat ambiguous. You're simply advocating for a technique in which the GM decides when to reveal each sign throughout the adventure. I mean, I don't discount your point that it has a certain immediacy and impact, but you're also pretty much denying the players, the leader at least, the chance to employ the signs when they see fit, not just when the GM considers it apropos. Part of the 'magic' of Agon is that things are full of symbolic/situational/cultural signals, but it is up to the players alone to read meaning into them. I think some islands are actually a bit short of the ideal there, like the one with the hell gate where the bad guy is pretty much a stock bad guy. Anyway, I would suggest another option, which is that you give the leader 3 sign cards and let them decide where each sign appears and then describe its significance. I think that would actually be kind of cool.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9319862, member: 82106"] I see, it was somewhat ambiguous. You're simply advocating for a technique in which the GM decides when to reveal each sign throughout the adventure. I mean, I don't discount your point that it has a certain immediacy and impact, but you're also pretty much denying the players, the leader at least, the chance to employ the signs when they see fit, not just when the GM considers it apropos. Part of the 'magic' of Agon is that things are full of symbolic/situational/cultural signals, but it is up to the players alone to read meaning into them. I think some islands are actually a bit short of the ideal there, like the one with the hell gate where the bad guy is pretty much a stock bad guy. Anyway, I would suggest another option, which is that you give the leader 3 sign cards and let them decide where each sign appears and then describe its significance. I think that would actually be kind of cool. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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