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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="thefutilist" data-source="post: 9319910" data-attributes="member: 7044566"><p>I’ve got a thought experiment for you taken from the first session of an Apocalypse World game.</p><p></p><p>So one of the characters is called Midnight, she’s like a sexy assassin type deal.</p><p></p><p>As GM I want to know what her deal is as regards her priorities (you can read that as a mixture of world view and ethics and it’s a similar thing). This is my goal for what follows.</p><p></p><p>So I ask her some questions and she establishes she does in fact raid people, scavengers mostly, in the old city.</p><p></p><p>I ask her what the old city is like and she says it’s, well a huge tract of abandoned post apocalyptic city. (so remember my goal)</p><p></p><p>I decide that there’s going to be a scavenger gang in a bus, but as Midnight gets close she realizes that (one) it’s actually loaded with a good amount of scavenged loot, it’s a good haul (two) the families and children of the scavengers are on board.</p><p></p><p>So I describe the scene of her riding her bike through the city and approaching them, she sees them and they haven’t seen her yet. She also sees the haul and the families.</p><p></p><p>Now because of how I use the system this means there’s probably only going to be a few outcomes. She basically has the following four choices in response to what I just said.</p><p></p><p></p><p>1: Let them go</p><p></p><p></p><p>2: Pull up and blast away (no danger to herself, she’ll get the haul but she’ll kill some of the family members)</p><p></p><p></p><p>3: Pull alongside and threaten them (minimal danger to her, very small chance the coach will get away). If they don't submit to her threat, she HAS to blast away at all of them, killing family members.</p><p></p><p></p><p>4: Try and kill the scavenger warriors and disable the van without killing the family members (a higher chance of the haul escaping, minimal danger to her but still some)</p><p></p><p></p><p>Now in your play style, is what I just did legitimate? I’m especially interested in what you think of my reasoning as GM for choosing what to put in the world. (To see how midnight deals with this on an ethical level)</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9319910, member: 7044566"] I’ve got a thought experiment for you taken from the first session of an Apocalypse World game. So one of the characters is called Midnight, she’s like a sexy assassin type deal. As GM I want to know what her deal is as regards her priorities (you can read that as a mixture of world view and ethics and it’s a similar thing). This is my goal for what follows. So I ask her some questions and she establishes she does in fact raid people, scavengers mostly, in the old city. I ask her what the old city is like and she says it’s, well a huge tract of abandoned post apocalyptic city. (so remember my goal) I decide that there’s going to be a scavenger gang in a bus, but as Midnight gets close she realizes that (one) it’s actually loaded with a good amount of scavenged loot, it’s a good haul (two) the families and children of the scavengers are on board. So I describe the scene of her riding her bike through the city and approaching them, she sees them and they haven’t seen her yet. She also sees the haul and the families. Now because of how I use the system this means there’s probably only going to be a few outcomes. She basically has the following four choices in response to what I just said. 1: Let them go 2: Pull up and blast away (no danger to herself, she’ll get the haul but she’ll kill some of the family members) 3: Pull alongside and threaten them (minimal danger to her, very small chance the coach will get away). If they don't submit to her threat, she HAS to blast away at all of them, killing family members. 4: Try and kill the scavenger warriors and disable the van without killing the family members (a higher chance of the haul escaping, minimal danger to her but still some) Now in your play style, is what I just did legitimate? I’m especially interested in what you think of my reasoning as GM for choosing what to put in the world. (To see how midnight deals with this on an ethical level) [/QUOTE]
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