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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Wolfpack48" data-source="post: 9320036" data-attributes="member: 6872648"><p>Pretty sure “beat the game” and “winning the game” were all coined with the advent of computers and arcade games. lol, I have nothing against computers, I work in the industry and play plenty of computer games. But tabletop rpgs are something special - they do something no computer game can do — offer unlimited choice and immersion. I don’t blame computer games, but I fear some tabletop designers are looking to computers for guidance when it should be the other way around.</p><p></p><p>I also don’t think cavemen were thinking about “optimizing their build” when they figured out how to use fire. I guess you can call it that if you want, but then it’s just inserting more computing speak into a non-digital universe.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9320036, member: 6872648"] Pretty sure “beat the game” and “winning the game” were all coined with the advent of computers and arcade games. lol, I have nothing against computers, I work in the industry and play plenty of computer games. But tabletop rpgs are something special - they do something no computer game can do — offer unlimited choice and immersion. I don’t blame computer games, but I fear some tabletop designers are looking to computers for guidance when it should be the other way around. I also don’t think cavemen were thinking about “optimizing their build” when they figured out how to use fire. I guess you can call it that if you want, but then it’s just inserting more computing speak into a non-digital universe. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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