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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Wolfpack48" data-source="post: 9320596" data-attributes="member: 6872648"><p>Oh, I know. I guess I'm saying an open world isn't really good without an immersive sim. And that there are no better immersive sims than human beings.</p><p></p><p></p><p>Yup. I knew that when Wizardry came out on floppy disk lol. We've been trying a LONG TIME to make CRPGs as immersive and open and subtle as TTRPGs. And there's certainly more money in CRPGs, no doubt about it. But we've been doing this long enough now, that I THINK (I could be wrong) I am starting to see (1) folks in the CRPG industry (still) trying to understand the subtleties of human actions and behavior and story in TTRPGs OR (2) folks in the TTRPG industry looking to CRPG models, THEN attempting to apply CRPG methodology to TTRPGs. D&D 4e is probably an example of this, which is why I think folks bounced off of it so hard.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9320596, member: 6872648"] Oh, I know. I guess I'm saying an open world isn't really good without an immersive sim. And that there are no better immersive sims than human beings. Yup. I knew that when Wizardry came out on floppy disk lol. We've been trying a LONG TIME to make CRPGs as immersive and open and subtle as TTRPGs. And there's certainly more money in CRPGs, no doubt about it. But we've been doing this long enough now, that I THINK (I could be wrong) I am starting to see (1) folks in the CRPG industry (still) trying to understand the subtleties of human actions and behavior and story in TTRPGs OR (2) folks in the TTRPG industry looking to CRPG models, THEN attempting to apply CRPG methodology to TTRPGs. D&D 4e is probably an example of this, which is why I think folks bounced off of it so hard. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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