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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9321633" data-attributes="member: 42582"><p>How do I learn facts about Holmes is by reading Doyle's stories? That's it. So completely unlike Caesar - Caesar is an actual individual, and history books about Caesar are true or false depending on whether or not the things they say are true or false.</p><p></p><p>That's not a semantic quagmire: it's the fundamental difference between fiction and fact.</p><p></p><p>In the context of playing a RPG, how do I learn about the fiction? On one very common approach, by being told by either (i) the author, or (ii) a mediator between me as player and the author. Namely, in both case (i) and case (ii), by having the GM tell me. That's it. There is nothing independent of the telling of the story to be "discovered" or "explored". No matter how skilled the GM, or how immersive the fiction they create, there is no independence of the "gameworld" from what they are narrating.</p><p></p><p>But of course whenever I make this point, people go ballistic for whatever reason.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9321633, member: 42582"] How do I learn facts about Holmes is by reading Doyle's stories? That's it. So completely unlike Caesar - Caesar is an actual individual, and history books about Caesar are true or false depending on whether or not the things they say are true or false. That's not a semantic quagmire: it's the fundamental difference between fiction and fact. In the context of playing a RPG, how do I learn about the fiction? On one very common approach, by being told by either (i) the author, or (ii) a mediator between me as player and the author. Namely, in both case (i) and case (ii), by having the GM tell me. That's it. There is nothing independent of the telling of the story to be "discovered" or "explored". No matter how skilled the GM, or how immersive the fiction they create, there is no independence of the "gameworld" from what they are narrating. But of course whenever I make this point, people go ballistic for whatever reason. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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