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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9323203" data-attributes="member: 42582"><p>Well, here's a counter-argument - not intended to be knock-down, given this stuff lies outside my main fields of expertise!</p><p></p><p>It's a gold mountain. That is to say, a mountain constituted of gold. So it has a density of 19.3 times that of water. That's an entailment that does follow from it being gold.</p><p></p><p>So, similarly, it is a mountain. And all mountains have some height or other, and so the gold mountain has some height or other. But (analogously to the point about Holmes's handedness) there is no <em>particular</em> height that it can be said to have - although, being a mountain, perhaps we can confidently assert that it's more than 1 metre high (that would be a pile of gold or a lump of gold, not a gold mountain).</p><p></p><p>Actually, I think it does.</p><p></p><p>First, another philosophical example:</p><p></p><p>In mid-20th century philosophy of perception, there was discussion of the following issue: if a person is punched and "sees" stars, or if a person is drunk and "sees" pink elephants, is there some determinate number of stars, or of elephants, that that person sees?</p><p></p><p>The context for the discussion was sense-datum theories of perception, which seem like that might be committed to an affirmative answer, given that they think the sense data really exist, and hence must have the determinate properties of actually existing things. Unlike the Meinongians, they seem even more strongly committed: not just that there is some number or other of stars, or elephants, but that there is some <em>particular</em> number that is the number thereof.</p><p></p><p>Now, the relevance to RPGing:</p><p></p><p>Suppose that the GM tells the players "You see a mob/horde/gang of <whatevers>". In AD&D, even if the GM doesn't tell the players how many <whatevers> they see, and even perhaps hasn't worked it out yet, the rules of the game commit everyone at the table to there being some determinate number of them. Because otherwise the action resolution rules - in particular, combat - can't be applied.</p><p></p><p>Compare, say, 4e D&D. This requires that the mob occupy a certain space in combat, but not that there be some determinate number of mob-members. So my hobgoblin phalanxes and hordes of vrocks must have had some-or-other number of members, but nothing in the rules or the play of the game demands that any particular number be determined.</p><p></p><p>Generalising: a difference of boxes can demand a difference in the clouds. It might seem like a trivial point, but we've all suffered through years of tallying gold pieces, and tracking arrows and encumbrance, because its implications have not always been properly thought through!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9323203, member: 42582"] Well, here's a counter-argument - not intended to be knock-down, given this stuff lies outside my main fields of expertise! It's a gold mountain. That is to say, a mountain constituted of gold. So it has a density of 19.3 times that of water. That's an entailment that does follow from it being gold. So, similarly, it is a mountain. And all mountains have some height or other, and so the gold mountain has some height or other. But (analogously to the point about Holmes's handedness) there is no [I]particular[/I] height that it can be said to have - although, being a mountain, perhaps we can confidently assert that it's more than 1 metre high (that would be a pile of gold or a lump of gold, not a gold mountain). Actually, I think it does. First, another philosophical example: In mid-20th century philosophy of perception, there was discussion of the following issue: if a person is punched and "sees" stars, or if a person is drunk and "sees" pink elephants, is there some determinate number of stars, or of elephants, that that person sees? The context for the discussion was sense-datum theories of perception, which seem like that might be committed to an affirmative answer, given that they think the sense data really exist, and hence must have the determinate properties of actually existing things. Unlike the Meinongians, they seem even more strongly committed: not just that there is some number or other of stars, or elephants, but that there is some [I]particular[/I] number that is the number thereof. Now, the relevance to RPGing: Suppose that the GM tells the players "You see a mob/horde/gang of <whatevers>". In AD&D, even if the GM doesn't tell the players how many <whatevers> they see, and even perhaps hasn't worked it out yet, the rules of the game commit everyone at the table to there being some determinate number of them. Because otherwise the action resolution rules - in particular, combat - can't be applied. Compare, say, 4e D&D. This requires that the mob occupy a certain space in combat, but not that there be some determinate number of mob-members. So my hobgoblin phalanxes and hordes of vrocks must have had some-or-other number of members, but nothing in the rules or the play of the game demands that any particular number be determined. Generalising: a difference of boxes can demand a difference in the clouds. It might seem like a trivial point, but we've all suffered through years of tallying gold pieces, and tracking arrows and encumbrance, because its implications have not always been properly thought through! [/QUOTE]
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