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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="hawkeyefan" data-source="post: 9323259" data-attributes="member: 6785785"><p>It’s more interesting than shocking, I think… but it is both! </p><p></p><p>Taking your example of casting a spell, I would say that often it’s as you describe… we imagine the appearance (maybe? That may not be the right word.) of the act rather than the actual act. But I don’t think that means we can’t imagine it. </p><p></p><p>Casting a spell can be described as willing something into being. And I think that’s something we can all imagine… though each of us may imagine very different things. But the idea behind it is consistent to each imagining… and I think that allows us to stretch beyond our personal experience to imagine other similar ideas. </p><p></p><p>So we often gloss over it, as you suggest, but there may be times where, if we want to and if we put in a little mental effort, we actually can imagine something like casting a spell because it’s so similar to something else we’ve done… whether that be something like earning an education or an accolade or persevering through trauma or difficult circumstances. Or anything similar where we’ve had to take an idea or a goal and make it manifest in the world.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9323259, member: 6785785"] It’s more interesting than shocking, I think… but it is both! Taking your example of casting a spell, I would say that often it’s as you describe… we imagine the appearance (maybe? That may not be the right word.) of the act rather than the actual act. But I don’t think that means we can’t imagine it. Casting a spell can be described as willing something into being. And I think that’s something we can all imagine… though each of us may imagine very different things. But the idea behind it is consistent to each imagining… and I think that allows us to stretch beyond our personal experience to imagine other similar ideas. So we often gloss over it, as you suggest, but there may be times where, if we want to and if we put in a little mental effort, we actually can imagine something like casting a spell because it’s so similar to something else we’ve done… whether that be something like earning an education or an accolade or persevering through trauma or difficult circumstances. Or anything similar where we’ve had to take an idea or a goal and make it manifest in the world. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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