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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9323634" data-attributes="member: 82106"><p>I think LARP is much more focused on the gritty details of how it feels to do X, whatever X is. You are ACTUALLY play-acting doing it, going through the motions, and thus 'feeling it' in a way that TTRPG doesn't normally achieve. I mean, I did re-enactment stuff, not really LARP, back in the day, but it also involves a lot of the same elements, RP, representing or reproducing things not present in the 'here and now', etc. In fact, in some ways, I think it is more intense than LARP because there generally isn't such a clear boundary between IC play and OOC 'real life'.</p><p></p><p>Anyway, that was a bit of a digression, but my point is, imagining some sort of exact appropriate words, because you are actually going to have to say them, is a lot more of a LARP thing, and getting the feeling of 'actually casting a spell' is a lot more likely to work in live action than purely in people's heads at a table where you're much more likely to simply imagine "and I say some magical phrases."</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9323634, member: 82106"] I think LARP is much more focused on the gritty details of how it feels to do X, whatever X is. You are ACTUALLY play-acting doing it, going through the motions, and thus 'feeling it' in a way that TTRPG doesn't normally achieve. I mean, I did re-enactment stuff, not really LARP, back in the day, but it also involves a lot of the same elements, RP, representing or reproducing things not present in the 'here and now', etc. In fact, in some ways, I think it is more intense than LARP because there generally isn't such a clear boundary between IC play and OOC 'real life'. Anyway, that was a bit of a digression, but my point is, imagining some sort of exact appropriate words, because you are actually going to have to say them, is a lot more of a LARP thing, and getting the feeling of 'actually casting a spell' is a lot more likely to work in live action than purely in people's heads at a table where you're much more likely to simply imagine "and I say some magical phrases." [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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