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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Aldarc" data-source="post: 9323636" data-attributes="member: 5142"><p>In some ways, Le Guin's "magic system," which is probably a description she herself would loathe applied to her works, is probably something more akin to a soft magic system. We have some basic principles for how it works: i.e., true names, humans can't lie in the Old Speech, natural balance, etc. However, it's still pretty loose as a magic system that mostly exists in service to the needs of the author's story. </p><p></p><p>IMHO, there is not a sort of commodification or obsession with the technical workings of magic in Earthsea as you find in books from Robert Jordan or Brandon Sanderson <em>apart from</em> how magic expresses the themes of Le Guin's stories: e.g., natural balance, self-discovery, life vs. resisting death, feminism, etc. </p><p></p><p>I kinda feel like there is a fair amount of authors in post-D&D fantasy lit who approach magic as if they were engineers, and a fair amount of that magic also involves blasting as if they were playing wargames. In contrast, I would say that Le Guin approaches magic in Earthsea as a philosopher, teacher, or sage interested in teaching the Tao/Dao.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9323636, member: 5142"] In some ways, Le Guin's "magic system," which is probably a description she herself would loathe applied to her works, is probably something more akin to a soft magic system. We have some basic principles for how it works: i.e., true names, humans can't lie in the Old Speech, natural balance, etc. However, it's still pretty loose as a magic system that mostly exists in service to the needs of the author's story. IMHO, there is not a sort of commodification or obsession with the technical workings of magic in Earthsea as you find in books from Robert Jordan or Brandon Sanderson [I]apart from[/I] how magic expresses the themes of Le Guin's stories: e.g., natural balance, self-discovery, life vs. resisting death, feminism, etc. I kinda feel like there is a fair amount of authors in post-D&D fantasy lit who approach magic as if they were engineers, and a fair amount of that magic also involves blasting as if they were playing wargames. In contrast, I would say that Le Guin approaches magic in Earthsea as a philosopher, teacher, or sage interested in teaching the Tao/Dao. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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