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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9325385" data-attributes="member: 42582"><p>I mean, someone upthread - or in another active thread? - talked about how great it was to spend N hours debating Trotskyism, as their PC, with another PC. But if you want to have intellectual conversations with your friends about Trotsky, <em>what is the RPG medium bringing?</em></p><p></p><p>I'm not saying there's no answer, but I would expect some answer. A film or a book might contain a passage/scene in which two characters debate Trotsky, but this would be to some end, right? It would have the purpose of establishing something about the situation and the characters, that will then pay off in some way.</p><p></p><p>In my Torchbearer game, the Dwarven Outcast Golin has a Belief (or Creed?) that Elves must be brought into touch with reality; and the Elven Dreamwalker Fea-bella has a Belief that Dwarves are greedy and not to be trusted, and a Creed that in these dark times all Elves will need help. There is plenty of at-the-table banter between these two characters that reflects these opposed and interlocking convictions - but that's not the <em>point</em> of play. The point of play is to engage with situations that actually put these convictions to the test - like, how will they respond when the Half-Elf Lareth the Beautiful asks him to align with his kult?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9325385, member: 42582"] I mean, someone upthread - or in another active thread? - talked about how great it was to spend N hours debating Trotskyism, as their PC, with another PC. But if you want to have intellectual conversations with your friends about Trotsky, [I]what is the RPG medium bringing?[/I] I'm not saying there's no answer, but I would expect some answer. A film or a book might contain a passage/scene in which two characters debate Trotsky, but this would be to some end, right? It would have the purpose of establishing something about the situation and the characters, that will then pay off in some way. In my Torchbearer game, the Dwarven Outcast Golin has a Belief (or Creed?) that Elves must be brought into touch with reality; and the Elven Dreamwalker Fea-bella has a Belief that Dwarves are greedy and not to be trusted, and a Creed that in these dark times all Elves will need help. There is plenty of at-the-table banter between these two characters that reflects these opposed and interlocking convictions - but that's not the [I]point[/I] of play. The point of play is to engage with situations that actually put these convictions to the test - like, how will they respond when the Half-Elf Lareth the Beautiful asks him to align with his kult? [/QUOTE]
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