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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="zakael19" data-source="post: 9325984" data-attributes="member: 7044099"><p>I've never seen people pause and RP out involved pre-starting-premise character connections. Does that happen? I thought you just generally showed up to a session 0 with some background ideas (or nothing or 4 pages of short story depending on the person), and you do you some back and forth depending on how the DM is running things and then you get the Opening scene then or next session?</p><p></p><p>My take on [USER=7025508]@Crimson Longinus[/USER] was that he was saying meta-game style character development isn't nearly as real or interesting as in-moment IC stuff, writ large across the game.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9325984, member: 7044099"] I've never seen people pause and RP out involved pre-starting-premise character connections. Does that happen? I thought you just generally showed up to a session 0 with some background ideas (or nothing or 4 pages of short story depending on the person), and you do you some back and forth depending on how the DM is running things and then you get the Opening scene then or next session? My take on [USER=7025508]@Crimson Longinus[/USER] was that he was saying meta-game style character development isn't nearly as real or interesting as in-moment IC stuff, writ large across the game. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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