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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9328746" data-attributes="member: 82106"><p>EXACTLY! ALL you get to do is pick one from a short list. Even that's an optional 5e rule, so technically until you clarify with the GM which rules are in play... I mean, honestly, I count it as something, but lets compare it with the fairly bare bones for a PbtA Dungeon World approach. You have a bond, which needs to be set with another PC, and then we get into the entire question of what the goals and premise of play is, which is all explicitly decided by the entire table during session 0. DW does NOT guarantee that the PCs have much backstory, or that they've got a LOT of interpersonal history, etc. It AT LEAST says you've got places where you can get XP for doing something related to another PC, and then you have to establish a NEW bond with a PC which also will get you XP, and so on and so forth. It already has 5e beat, and I'd say it is the LEAST compelling of PbtA games in this regard.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9328746, member: 82106"] EXACTLY! ALL you get to do is pick one from a short list. Even that's an optional 5e rule, so technically until you clarify with the GM which rules are in play... I mean, honestly, I count it as something, but lets compare it with the fairly bare bones for a PbtA Dungeon World approach. You have a bond, which needs to be set with another PC, and then we get into the entire question of what the goals and premise of play is, which is all explicitly decided by the entire table during session 0. DW does NOT guarantee that the PCs have much backstory, or that they've got a LOT of interpersonal history, etc. It AT LEAST says you've got places where you can get XP for doing something related to another PC, and then you have to establish a NEW bond with a PC which also will get you XP, and so on and so forth. It already has 5e beat, and I'd say it is the LEAST compelling of PbtA games in this regard. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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