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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9329081" data-attributes="member: 42582"><p>Well, Thoth has - as a personal effect purchased during PC build - a lock of Aedhros's late spouse's hair. Given that Thoth was 2 years old when that death occurred, the exact meaning of this is a bit unclear. Also unclear is how exactly it relates to Thoth's necromantic inclinations.</p><p></p><p>Thoth's relevant Belief is <em>Aedhros is a failure, so I will bind him to my will</em>. (Also, perhaps, <em>I will give the dead new life</em>.)</p><p></p><p>So Thoth's orientation towards Aedhros is pretty clear, I think - Aedhros is his "Igor". And Aedhros has some sort of chance at redemption, or at not failing again (as he failed when his spouse died), if he can free himself and Alicia from Thoth's grip.</p><p></p><p>I don't really need to know the full backstory to play this - the tropes are pretty clear, and it's about bringing those out as an emotional and aesthetic response, not intellectually grasping a character's history. The nuance and variation is going to come out in the details of the actual play, driven by those emotional and aesthetic responses. </p><p></p><p>Alicia is (or was) my friend's PC. But is lying on a slab in Thoth's Death Art workshop, recovering from the mortal wound caused by overtax. Hence Thoth's role as a PC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9329081, member: 42582"] Well, Thoth has - as a personal effect purchased during PC build - a lock of Aedhros's late spouse's hair. Given that Thoth was 2 years old when that death occurred, the exact meaning of this is a bit unclear. Also unclear is how exactly it relates to Thoth's necromantic inclinations. Thoth's relevant Belief is [I]Aedhros is a failure, so I will bind him to my will[/I]. (Also, perhaps, [I]I will give the dead new life[/I].) So Thoth's orientation towards Aedhros is pretty clear, I think - Aedhros is his "Igor". And Aedhros has some sort of chance at redemption, or at not failing again (as he failed when his spouse died), if he can free himself and Alicia from Thoth's grip. I don't really need to know the full backstory to play this - the tropes are pretty clear, and it's about bringing those out as an emotional and aesthetic response, not intellectually grasping a character's history. The nuance and variation is going to come out in the details of the actual play, driven by those emotional and aesthetic responses. Alicia is (or was) my friend's PC. But is lying on a slab in Thoth's Death Art workshop, recovering from the mortal wound caused by overtax. Hence Thoth's role as a PC. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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