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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="thefutilist" data-source="post: 9329396" data-attributes="member: 7044566"><p>Here’s a simple scenario through which to analyse combat.</p><p></p><p>Dead girl the Sorceress has the Amulet and three skeletons guarding her. She’s in some kind of ruined church. Sir Goodman and Happy Elf want the Amulet. Happy Elf also used to be Dead girls lover. Also if Dead girl dies the skeletons de-animate.</p><p></p><p>So Sir Goodman charges into the church while Happy Elf sneaks around on the roof. Dead girl sends her skeletons after Sir Goodman and then Happy Elf drops down so he can try and get the Amulet.</p><p></p><p></p><p>So the type of dramatic questions and interplay I’d be looking for is…</p><p></p><p>If Dead girl just tries to escape can Happy Elf stop her and how? Like if he puts an arrow through her leg will that mean she is at risk of dying?</p><p></p><p>What happens when Happy elf tries to get the amulet without trying to harm Dead Girl, especially if she’s fighting back? Will he have to escalate and also go to potentially lethal force?</p><p></p><p>What happens if Sir Goodman is being overwhelmed and is at risk of dying. Can Happy Elf kill dead girl in the time it takes to stop the skeletons?</p><p></p><p>What happens if Dead girl stabs Happy Elf and flees? How does the fight with the skeletons influence Sir Goodman’s subsequent choices. Can he fight past them and try and drag Happy Elf away to safety. What happens if he leaves Happy Elf to die because the Amulet is more important. Can he get away from the skeletons?</p><p></p><p>Anyway I’m not saying being able to answer all these questions well would make one system better than another. I do want the system to add mechanical weight to at least some of the choices though. I'd find the above hard to do with 5E but I'm not intimately familiar with the system so I could be totally wrong.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9329396, member: 7044566"] Here’s a simple scenario through which to analyse combat. Dead girl the Sorceress has the Amulet and three skeletons guarding her. She’s in some kind of ruined church. Sir Goodman and Happy Elf want the Amulet. Happy Elf also used to be Dead girls lover. Also if Dead girl dies the skeletons de-animate. So Sir Goodman charges into the church while Happy Elf sneaks around on the roof. Dead girl sends her skeletons after Sir Goodman and then Happy Elf drops down so he can try and get the Amulet. So the type of dramatic questions and interplay I’d be looking for is… If Dead girl just tries to escape can Happy Elf stop her and how? Like if he puts an arrow through her leg will that mean she is at risk of dying? What happens when Happy elf tries to get the amulet without trying to harm Dead Girl, especially if she’s fighting back? Will he have to escalate and also go to potentially lethal force? What happens if Sir Goodman is being overwhelmed and is at risk of dying. Can Happy Elf kill dead girl in the time it takes to stop the skeletons? What happens if Dead girl stabs Happy Elf and flees? How does the fight with the skeletons influence Sir Goodman’s subsequent choices. Can he fight past them and try and drag Happy Elf away to safety. What happens if he leaves Happy Elf to die because the Amulet is more important. Can he get away from the skeletons? Anyway I’m not saying being able to answer all these questions well would make one system better than another. I do want the system to add mechanical weight to at least some of the choices though. I'd find the above hard to do with 5E but I'm not intimately familiar with the system so I could be totally wrong. [/QUOTE]
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