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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="thefutilist" data-source="post: 9329909" data-attributes="member: 7044566"><p>I really like how incidental conversation stuff can subtly adjust and give more vibrancy to conflicts and sometimes be cool for it’s own sake. One common problem people have when they start running more Narrativist games is going too fast. In the worst case scenario it’s not really worth doing because so much color is lost no one cares.</p><p></p><p>On the other hand I’ve found that a 1 minute conversation about how old Hedwig caught me (Happy elf) and Dead chick stealing apples when we were younger, to be potentially as affecting as a ten minute conversation about the same thing. And I’ve found some 20 minute long conversations have less charge than 1 minute ones.</p><p></p><p>Sometimes the game mechanics or other circumstances mean you have to be more economical which means you have to learn to do more with less. I find lengthy IC conversations far harder on discord, for example. Or if I’m playing Showdown it’s going to be over in an hour or two so I have to make the incidental stuff really count. And so on.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9329909, member: 7044566"] I really like how incidental conversation stuff can subtly adjust and give more vibrancy to conflicts and sometimes be cool for it’s own sake. One common problem people have when they start running more Narrativist games is going too fast. In the worst case scenario it’s not really worth doing because so much color is lost no one cares. On the other hand I’ve found that a 1 minute conversation about how old Hedwig caught me (Happy elf) and Dead chick stealing apples when we were younger, to be potentially as affecting as a ten minute conversation about the same thing. And I’ve found some 20 minute long conversations have less charge than 1 minute ones. Sometimes the game mechanics or other circumstances mean you have to be more economical which means you have to learn to do more with less. I find lengthy IC conversations far harder on discord, for example. Or if I’m playing Showdown it’s going to be over in an hour or two so I have to make the incidental stuff really count. And so on. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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