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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9330366" data-attributes="member: 42582"><p>What is <em>mere colour</em> is the PC's expression of principled opposition to the tyrant. Mere colour, because it has no actual effect on the play - to the extent that it is characterised by the GM as "murder-hoboism". The player could just as easily have said "I don't like the cut of his codpiece, and kick him in the googlies" and the unfolding of play - guards, stocks, execution - would be no different.</p><p></p><p>In the example, as per the OP:</p><p></p><p style="margin-left: 20px">a player (probably bored with the negotiations and playing the "but I have a low Charisma card") decided to trump the party's hand and yell out something to the effect of "you're crazy and don't deserve leadership here." For this affront, the ruler yelled for his guards to come and arrest that character.</p><p></p><p>There's the attempt to change the stakes. As the OP explains, it goes nowhere.</p><p></p><p>As I've often said - I'd be more willing to believe there's all this narrativistic 5e D&D play going on out there if someone actually pointed me to examples of it. But most of what I see is much closer in approach to the example that I pointed to: GM control of framing, GM control of stakes, GM control of consequences of declared actions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9330366, member: 42582"] What is [I]mere colour[/I] is the PC's expression of principled opposition to the tyrant. Mere colour, because it has no actual effect on the play - to the extent that it is characterised by the GM as "murder-hoboism". The player could just as easily have said "I don't like the cut of his codpiece, and kick him in the googlies" and the unfolding of play - guards, stocks, execution - would be no different. In the example, as per the OP: [indent]a player (probably bored with the negotiations and playing the "but I have a low Charisma card") decided to trump the party's hand and yell out something to the effect of "you're crazy and don't deserve leadership here." For this affront, the ruler yelled for his guards to come and arrest that character.[/indent] There's the attempt to change the stakes. As the OP explains, it goes nowhere. As I've often said - I'd be more willing to believe there's all this narrativistic 5e D&D play going on out there if someone actually pointed me to examples of it. But most of what I see is much closer in approach to the example that I pointed to: GM control of framing, GM control of stakes, GM control of consequences of declared actions. [/QUOTE]
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