Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9330377" data-attributes="member: 7025508"><p>Like I said, I think the GM's account of the events might be biased. Still openly challenging a monarch in their own court is very likely to end badly for you. Now what could and perhaps should have happened is that act garnering sympathies of some people who were not that fond of the monarch, which might then help the characters later to escape, and perhaps to eventually take down the tyrant. But I don't think expecting all courtiers to rise against the king because one PC challenges him is particularly sensible. I don't think player agency requires that the player should be free to completely ignore the fictional positioning, and expect every sort of madness to succeed in the way they want. </p><p></p><p></p><p>I mean I really don't care about narrativism. I just care when people make overreaching claims, either directly or implicitly, about what is and isn't possible in games I'm familiar with. </p><p></p><p>And loosely tie this back to the original topic, I think Critical Role play exhibit several of the characteristics you ascribe to narrativism, though I don't think it really is such. But it is interesting that they're making a narrativistish game.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9330377, member: 7025508"] Like I said, I think the GM's account of the events might be biased. Still openly challenging a monarch in their own court is very likely to end badly for you. Now what could and perhaps should have happened is that act garnering sympathies of some people who were not that fond of the monarch, which might then help the characters later to escape, and perhaps to eventually take down the tyrant. But I don't think expecting all courtiers to rise against the king because one PC challenges him is particularly sensible. I don't think player agency requires that the player should be free to completely ignore the fictional positioning, and expect every sort of madness to succeed in the way they want. I mean I really don't care about narrativism. I just care when people make overreaching claims, either directly or implicitly, about what is and isn't possible in games I'm familiar with. And loosely tie this back to the original topic, I think Critical Role play exhibit several of the characteristics you ascribe to narrativism, though I don't think it really is such. But it is interesting that they're making a narrativistish game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top