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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9331140" data-attributes="member: 42582"><p>Every time I invite you or other posters to do so, you decline.</p><p></p><p>Like, where are your examples of narrativistic 5e D&D play?</p><p></p><p>Over this and other threads I've given my examples of narrativistic play, from AD&D, 4e D&D, Rolemaster, Burning Wheel, Prince Valiant, Torchbearer 2e, Agon 2e, MHRP/Cortex+ Heroic Fantasy, and Classic Traveller. I've talked about what are the strengths of these systems, and some of their limitations (particularly notable for AD&D and RM). I'm doing my share of the heavy lifting.</p><p></p><p>In a recent video that was posted in one of these threads (I think I posted it in this one), Ron Edwards gave his example of narrativist 3E D&D. He's doing his share of the lifiting without even posting on ENworld!</p><p></p><p>If 5e D&D players want examples of what narrativist 5e would look like, they need to offer some up. But the last really detailed discussion of 5e D&D play that I remember was [USER=6785785]@hawkeyefan[/USER]'s example of a GM railroading over the top of his Folk Hero background ability, and most of the other 5e players spent a lot of time and effort trying to defend that as good GMing. That's the sort of posting that makes me doubt that there is very much narrativistic or player-driven 5e play going on - because all the strong 5e D&D advocates pretty consistently advocate for GM-driven play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9331140, member: 42582"] Every time I invite you or other posters to do so, you decline. Like, where are your examples of narrativistic 5e D&D play? Over this and other threads I've given my examples of narrativistic play, from AD&D, 4e D&D, Rolemaster, Burning Wheel, Prince Valiant, Torchbearer 2e, Agon 2e, MHRP/Cortex+ Heroic Fantasy, and Classic Traveller. I've talked about what are the strengths of these systems, and some of their limitations (particularly notable for AD&D and RM). I'm doing my share of the heavy lifting. In a recent video that was posted in one of these threads (I think I posted it in this one), Ron Edwards gave his example of narrativist 3E D&D. He's doing his share of the lifiting without even posting on ENworld! If 5e D&D players want examples of what narrativist 5e would look like, they need to offer some up. But the last really detailed discussion of 5e D&D play that I remember was [USER=6785785]@hawkeyefan[/USER]'s example of a GM railroading over the top of his Folk Hero background ability, and most of the other 5e players spent a lot of time and effort trying to defend that as good GMing. That's the sort of posting that makes me doubt that there is very much narrativistic or player-driven 5e play going on - because all the strong 5e D&D advocates pretty consistently advocate for GM-driven play. [/QUOTE]
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