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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9331150" data-attributes="member: 7025508"><p>Yes it is exactly. This is what you demand in your previous post, and that it might not succeed as it is locked behind a roll is immaterial for the point.</p><p></p><p></p><p>Yes, I know this is how you always try to smuggle this in. These things are not the same. Stabbing and orc is the player effecting a change via the causal power of their character, looking for a thing causing the thing to appear isn't. This is plain as day.</p><p></p><p>I don't understand why you need to be defensive about this and try to obfuscate what is actually happening. It is not inherently a bad thing that it works like that, you don't need to try to hide it.</p><p></p><p></p><p>That every imaginable avenue is not available doesn't mean the players lack agency to choose the direction. And I am sure that in practice similar limitations exist practically in every game. There simply are some things that are impossible, and I don't know of a single game where this is not the case. (I'm sure someone will soon chime in with an exception, but the general principle stands.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9331150, member: 7025508"] Yes it is exactly. This is what you demand in your previous post, and that it might not succeed as it is locked behind a roll is immaterial for the point. Yes, I know this is how you always try to smuggle this in. These things are not the same. Stabbing and orc is the player effecting a change via the causal power of their character, looking for a thing causing the thing to appear isn't. This is plain as day. I don't understand why you need to be defensive about this and try to obfuscate what is actually happening. It is not inherently a bad thing that it works like that, you don't need to try to hide it. That every imaginable avenue is not available doesn't mean the players lack agency to choose the direction. And I am sure that in practice similar limitations exist practically in every game. There simply are some things that are impossible, and I don't know of a single game where this is not the case. (I'm sure someone will soon chime in with an exception, but the general principle stands.) [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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