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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="hawkeyefan" data-source="post: 9331504" data-attributes="member: 6785785"><p>I don't think generalized language is the issue. I made a statement, and then provided an example that gave that statement context. You ignored the example and the context. </p><p></p><p>Also, you complain about jargon and now you're complaining about general language. What's left? </p><p></p><p></p><p></p><p>I've already said that most RPGs provide meaningful player choice. I'm not saying that meaningful choice is not present. I'm talking about how the fiction of the game is determined. </p><p></p><p>Is it determined based on what the players have chosen for their characters? Or is it determined independent of the players' choices for their characters? </p><p></p><p>The Steading of the Hill Giant Chief is determined independent of the characters. So while the players are able to make meaningful choices within the adventure as designed... do they sneak through the steading, and remove the threats stealthily, or do they charge in and face the chief and his attendants in his throne room? This may be a meaningful choice for play. </p><p></p><p>But it has nothing to do with the characters or the elements the players have crafted for the characters. It's not <em>about </em>the characters. </p><p></p><p></p><p></p><p>I think I keep making a distinction, and then you keep discarding it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9331504, member: 6785785"] I don't think generalized language is the issue. I made a statement, and then provided an example that gave that statement context. You ignored the example and the context. Also, you complain about jargon and now you're complaining about general language. What's left? I've already said that most RPGs provide meaningful player choice. I'm not saying that meaningful choice is not present. I'm talking about how the fiction of the game is determined. Is it determined based on what the players have chosen for their characters? Or is it determined independent of the players' choices for their characters? The Steading of the Hill Giant Chief is determined independent of the characters. So while the players are able to make meaningful choices within the adventure as designed... do they sneak through the steading, and remove the threats stealthily, or do they charge in and face the chief and his attendants in his throne room? This may be a meaningful choice for play. But it has nothing to do with the characters or the elements the players have crafted for the characters. It's not [I]about [/I]the characters. I think I keep making a distinction, and then you keep discarding it. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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