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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="innerdude" data-source="post: 9331779" data-attributes="member: 85870"><p>I think I've said it probably a dozen times by now on this forum, but if anyone who has no experience with "narrative" style games wants to understand the mindset for it, go play a 2-2.5 hour session of <em>Ironsworn</em> solo.</p><p></p><p>Then come back with how you saw events playing out in your mind, and how you had to keep ideas about the "state of things" open until the mechanics directed you in a way that the fictional world came together where you made the surprising discovery of, "Oh! So <em>THAT'S</em> what happened!"</p><p></p><p>Like, it's to the point where I'm almost going to just disregard what anyone says about "narrative" style RPGs if they haven't done it.</p><p></p><p>The <em>Ironsworn </em>base game PDF is COMPLETELY FREE. There's not a soul reading these words that couldn't have a copy of it in their hands / laptop / phone / tablet in 15 seconds. If you want to keep arguing from a state of total and complete ignorance, I mean, sure, whatever.</p><p></p><p>If you want to actually understand it and stop guessing and pretending about it, just go do it. You'll get more understanding of how "narrative" style RPGs are supposed to work in 2.5 hours of playing <em>Ironsworn</em> than you will in a lifetime of reading threads like this one.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9331779, member: 85870"] I think I've said it probably a dozen times by now on this forum, but if anyone who has no experience with "narrative" style games wants to understand the mindset for it, go play a 2-2.5 hour session of [I]Ironsworn[/I] solo. Then come back with how you saw events playing out in your mind, and how you had to keep ideas about the "state of things" open until the mechanics directed you in a way that the fictional world came together where you made the surprising discovery of, "Oh! So [I]THAT'S[/I] what happened!" Like, it's to the point where I'm almost going to just disregard what anyone says about "narrative" style RPGs if they haven't done it. The [I]Ironsworn [/I]base game PDF is COMPLETELY FREE. There's not a soul reading these words that couldn't have a copy of it in their hands / laptop / phone / tablet in 15 seconds. If you want to keep arguing from a state of total and complete ignorance, I mean, sure, whatever. If you want to actually understand it and stop guessing and pretending about it, just go do it. You'll get more understanding of how "narrative" style RPGs are supposed to work in 2.5 hours of playing [I]Ironsworn[/I] than you will in a lifetime of reading threads like this one. [/QUOTE]
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