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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9331822" data-attributes="member: 7025508"><p>Sure. I totally agree with this. But again, this isn't really about mechanics. It is about deciding the themes sticking to them while framing the fiction.</p><p></p><p></p><p>I would just want people to articulate why they think it is these mechanics, instead of the fiction and themes they choose that produce this difference. Like that is the part I don't get. </p><p></p><p>Perhaps it is about the difference between principles and mechanics. Like I totally get why principles matter for this great deal, and I am way less convinced that the mechanics matter that much.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9331822, member: 7025508"] Sure. I totally agree with this. But again, this isn't really about mechanics. It is about deciding the themes sticking to them while framing the fiction. I would just want people to articulate why they think it is these mechanics, instead of the fiction and themes they choose that produce this difference. Like that is the part I don't get. Perhaps it is about the difference between principles and mechanics. Like I totally get why principles matter for this great deal, and I am way less convinced that the mechanics matter that much. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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