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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9331875" data-attributes="member: 7025508"><p>Because no one has actually shown the difference.</p><p></p><p></p><p>We are invested in it just fine. But that' still what the game is about. </p><p></p><p></p><p>How? What principles? You could be even correct, but I need specificity. Like what it is is supposed to happen you think is not happening?</p><p></p><p></p><p></p><p>I just don't understand what sort of details you want. Black Lamps were our rivals, and their leader was a personal enemy of one PC who was a former Black Lamp. They were unfriendly and sort of bullied us. So we stole a thing from Crows (one job) and planted it so that it seemed Lamps had taken it (another job) in attempt to make Crows hostile to the Lamps, so they'd had less time to harass us. It was a while ago, I don't remember all the details. In any case, it was just thing we the players came up with.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9331875, member: 7025508"] Because no one has actually shown the difference. We are invested in it just fine. But that' still what the game is about. How? What principles? You could be even correct, but I need specificity. Like what it is is supposed to happen you think is not happening? I just don't understand what sort of details you want. Black Lamps were our rivals, and their leader was a personal enemy of one PC who was a former Black Lamp. They were unfriendly and sort of bullied us. So we stole a thing from Crows (one job) and planted it so that it seemed Lamps had taken it (another job) in attempt to make Crows hostile to the Lamps, so they'd had less time to harass us. It was a while ago, I don't remember all the details. In any case, it was just thing we the players came up with. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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