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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="thefutilist" data-source="post: 9332149" data-attributes="member: 7044566"><p>Well to answer you and [USER=7044099]@zakael19[/USER].</p><p></p><p>Let’s say in the previously discussed scenario, I’ve created this assassin and he wants to kill the princess and I’ve decided he’ll do it on Tuesday night, while she sleeps.</p><p></p><p>Are you suggesting I don’t prep or I change the prep in response to what the player is doing? I mean the character isn’t doing anything to stop the assassin, the character doesn’t even know about them.</p><p></p><p>Or are you suggesting that I should inform the character somehow that the plot is going to happen. Even something like ‘given what you know of the geo-political situation, the princess could be a target of assassination.’ Something like that? If it something like that, is the difference between how legitimate it is (to you), whether the player knows about it or not?</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9332149, member: 7044566"] Well to answer you and [USER=7044099]@zakael19[/USER]. Let’s say in the previously discussed scenario, I’ve created this assassin and he wants to kill the princess and I’ve decided he’ll do it on Tuesday night, while she sleeps. Are you suggesting I don’t prep or I change the prep in response to what the player is doing? I mean the character isn’t doing anything to stop the assassin, the character doesn’t even know about them. Or are you suggesting that I should inform the character somehow that the plot is going to happen. Even something like ‘given what you know of the geo-political situation, the princess could be a target of assassination.’ Something like that? If it something like that, is the difference between how legitimate it is (to you), whether the player knows about it or not? [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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