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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9332697" data-attributes="member: 7025508"><p>So I've mentioned it several times, but has none in this discussion watched Critical Role? Because I feel people's conception of D&D in these discussions often seem to be some sort of outdated near pawn stance dungeon Vietnam, that I do not recognise. That or just adventure paths. To me D&D (and just RPGs I play and run in general) look more like CR. Trad, but characters certainly aren't some sort of interchangeable afterthought even though everything wouldn't always revolve around their personal issues. And if a lot of people weren't already playing that way, now they certainly are, as at least half of the D&D GMs are trying to mimic Mercer. And I am not even thinking that he is somehow amazing, I just find his style pretty relatable even though I wouldn't agree with all his choices. Seeing it helps to understand how a lot of people these days play or at least aspire to play.</p><p></p><p>And of course that also is the playstyle which probably influenced the design of Daggerheart quite a bit.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9332697, member: 7025508"] So I've mentioned it several times, but has none in this discussion watched Critical Role? Because I feel people's conception of D&D in these discussions often seem to be some sort of outdated near pawn stance dungeon Vietnam, that I do not recognise. That or just adventure paths. To me D&D (and just RPGs I play and run in general) look more like CR. Trad, but characters certainly aren't some sort of interchangeable afterthought even though everything wouldn't always revolve around their personal issues. And if a lot of people weren't already playing that way, now they certainly are, as at least half of the D&D GMs are trying to mimic Mercer. And I am not even thinking that he is somehow amazing, I just find his style pretty relatable even though I wouldn't agree with all his choices. Seeing it helps to understand how a lot of people these days play or at least aspire to play. And of course that also is the playstyle which probably influenced the design of Daggerheart quite a bit. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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